local shizu = fk.CreateSkill{
    name = "lingling__shizu",
    tags = {Skill.Compulsory},
}
Fk:loadTranslationTable{
    ["lingling__shizu"] = "世族",
    [":lingling__shizu"] = "锁定技，游戏开始时，你随机获得两张基本牌。",
}

shizu:addEffect(fk.GameStart,{
    anim_type = "drawcard",
    can_trigger = function(self, event, target, player, data)
        return player:hasSkill(shizu.name)
    end,
    on_use = function(self, event, target, player, data)
        local room = player.room
        local cards = room:getCardsFromPileByRule(".|.|.|.|.|basic",2,"allPiles")
        if #cards > 0 then
            room:obtainCard(player, cards, false, fk.ReasonJustMove, player, shizu.name)
        end
    end,
})

return shizu